1. Couple of
years later from the discovery of flying machines, in 1910, the first flight
simulator was structured. In the simulator back in time, there consisted of two
barrel halves, one placed on a pedestal and the other one represented a
swinging cockpit.
2. Flight Simulator II released
in 1983 on the Apple II and this simulation is available in six colors which
were now solid filled shapes rather than the bare-bones wireframes graphics of
its predecessor. With 80 airports to drop in on, the aircraft emulated was a
Piper Archer this time around.
3. This game is identical to a real cockpit in
every detail. The windows are actually video screens which are programmed to
show you the airport terminals, runways, taxiways, topographical features and
weather conditions.
4. The software is programmed for a bright sunny
day with a quick adjustment to the weather feature so that it could be switched
to turbulent, cloudy, or rainy. The simulated windshield wipers are switched
on, incase the simulated rain starts.
5. After you
start to play this game, you will understand that there is nothing called as a
‘completely automated take-off or landing’. Using the autopilot doesn’t mean
everything is automated. At the very least you have to lower the landing gear
and for doing that, you still have many manual operations required.
6. It trains on
how the flight is being controlled. Flight simulation is used for a variety of
reasons starting from Boeing 737 pilot training, the design and development of
the aircraft, for research purposes of aircraft characteristics and control
handling qualities.
7. The supply side of the Boeing
737 flight simulator market is increasingly crowded and commoditized and
thus, it leads to lower prices for airlines and other buyers of full-flight
simulators (FFSs).
